Wream screens

Wream

The project

Wream is a social platform to share gifts that we want and to be updated with the last trends of your favorite brands.

Wream allows its users to have a unique wishlist, accessible from anywhere and at any time. Any product or service that a consumer wants to acquire or receive as a gift will be registered in their profile, as well as their special dates, to be able to be consulted by the user and by the people he/she wishes.

Achievements
· Better engagement for a more profitable business
· Scalable and sustainable system for designers
· Set of components to quickly build new screens
· Guidelines for the development team that reduces time waste
· Completed the project in 2 1/2 weeks
Wream UI screenWream UI screenWream UI screenWream UI screenWream UI screen

Understanding the problem

The need for visual consistency and a better engagement

Marta, Wream's CEO, had a mobile application with an outdated-looking interface and had to include new features to start monetizing her product.

Marta had a remote development team, which designed the new interface with a more modern look. However, she wasn't 100% convinced and decided to contact me. When I received the file, I realized that sizes were inconsistent throughout the design, with fonts and margins that needed to be unified.

In addition, being an app based on wishlists, the main problem that Wream had as a product was engagement. The user signed up, filled in their special days, added a few products to their profile and then there wasn't anything that made them come back.

Ideating new features

Designing a space in the app to engage the user

Wream UI screen

Wream planned on finding advertisers/sponsors to make the product profitable, which inevitably led to increasing the time the user spent in the app.

At that moment, users were focusing mainly on creating their wishlists by themselves. The social component of the platform resided in the users sharing their profiles. They would have to show attractive metrics to the sponsors to receive better deals from them.

We came up with the idea of a discovery/inspiration section. A pool of different products based on the user preferences, where the user would also get new ideas. That would also serve to place the sponsored products in between and give them more visibility.

When you talk about a place to look for diverse ideas, you have to talk about Pinterest. We tried to get inspired by this tool and make it easy for the user to discover new products they would love and add them to their wishlist seamlessly.

I also suggested facilitating the addition of products to the user's list, just like Pinterest. The user should be able to share the page from an e-commerce to Wream and have the name, images, and price of the product easily. This was discarded due to the cost of implementation at that moment.

Setting up the foundations

Creating a design system for the development team

Once the new features were clear, I reviewed the visual components that we had to make. I defined different hierarchies in the elements of the components and standardized them.

The construction of the design system for the app consisted in a file that collected text styles, colors, icons, and other visual elements that integrated the platform. The dimensions of the different elements and components and the use cases of all the elements were detailed in these guidelines.

Through this design system, the development team had a knowledge source for every component and every use case. We also created the main screens and a basic prototype to show the flow to the team developers.

The tool used for the project was Figma, due to the ease of collaboration and hand-off for the development team.

Wream design systemWream design system
Conclusions & learnings
This project was my first design system on my own in a real project, after a lot of readings about it. I understood the impact that this can create in the workflow of the designers and the developers, serving as a bridge between them. Now looking back, I'm sure that there are things that I could've done better, like the hand-off. I didn't have the chance to talk a lot with the development team. This reinforces my belief in the close communication that we must have, especially with remote teams.
On the other hand, I also learned to prioritize according to the budget that a client has. Unfortunately, real life is complicated and their possibilities were quite limited. We had to work on a tight schedule since they also needed to start monetizing as soon as possible. I would have loved to keep track of all the process more closely and get more involved with the product design. However, one has to play the best with the cards that one is given, like life itself.